Building Tactile Toy for Visually Impaired Children to Discover Railway path

  • Client
  • Hogeschool van Amsterdam
  • Product Type
  • Tactile Education Toy
  • Timeline
  • 1 Month (2024)
  • Team
  • Bishrant Tandukar
  • Victor Jimoh
  • Daniel Klein
  • My Contribution
  • Evaluative Research
  • Market Research
  • Product Design
  • Arduino Coding
  • Electrical Wiring
Zipper edge for the peel sticker tear effect
Scroll To Reveal

Meet, MetroMates

Final Metro Mates board displayed. Designed by Bishrant Tandukar

Metro Mates is an educational, tactile toy for children ages 4 and up, and is accessible for visually impaired children. The tablet-like interface is an adventure for the senses, incorporating texture and sound as tools for urban wayfinding.

Amsterdam
  • Bare Conductive Arduino
  • Speaker
  • Amplifier
  • MDF Wood Composite
  • EVA foam
  • Copper Wire
  • Clamp Clips
  • 3D Printed Base
(Powered By)
What are some of the key features of Metro Mates?
Curved path connecting four red map pins
Pre-Defined Guided Path
Red music note with sound waves on a black background
Audio
Guidance
Train at a station platform with overhead electrical line, drawn in red lines
Explore Train Stations
Hand raised in front of a virus shape, drawn in red lines
Sturdy &
Portable

Building Metro Mates in just one month, let’s start...

Usability Criteria set for the product based on our Literature Research

Market research to get ideas and inspiration for our tactile toy

I used card-sorting, to validate our concepts internally based on 5 usability criteria's.

These criteria guided internal decisions, and we also sought feedback from a teacher specializing in blind and Visually Impaired children to validate our concepts.

3 concepts met the criteria's of a usable product.

Concepts
Learn
Creating
Functional
Sharing
Senses
Gardening Kit
Touch, Taste & Scent
Game with smells
Touch & Scent
Handheld recorder game
Touch & Sound
Painting set with smells, edible paint
Touch, Taste & Scent
Texture drawing pad
Touch
Naming parts of animals
Touch & Sound
Criteria Model initiated by Daniel Klein

From our findings, I wanted to figure out different ways to enhance touch and hear interactivity in Tactile Toys by using Ishikawa Diagram.

  • Material
  • Soft Fabric
  • Hard Material
  • Textured
  • Smooth
  • Conductive
  • Shapes
  • Rounded edges (Safe)
  • Geometric Shapes
  • Movable Parts
  • Interactivity
  • Push-and-pull
  • Tactile feedback
  • Tap-and-hold
  • Rotating
  • Sliding
  • Sound Effects
  • Rhythmic Play
  • Sequential Feedback
  • Responsive Sounds
  • Audio Cues for Tasks
  • Trigger Mechanism
  • Sound activated by touch
  • Pressure-based triggers
Metro Mates initial concept sketch

Picking the wrong
concept for the toy.

Our team initially chose the Tactile Drawing Pad concept for its alignment with the 5 Usability Criteria, drawing inspiration from Tamagotchi, a Steering Wheel, and the InTACT Sketchpad.

However, constraints during ideation shifted our focus to a new product, presenting a 10-day challenge to address these issues.

  • Higher budget required, along with minimal time period
  • Technical factors of sound effects and trigger mechanics were not fulfilled.
  • Drawing for Visually Impaired kids is not really rewarding or enjoyable. Feedback from Professionals Teaching Visually Impaired Children

After 4 days...we ideated a product that incorporated the essence from our initial idea, along with sound and trigger mechanisms to guide users on a pre-defined path that would resemble a train station map.

So we decided to make
Top down view of the final Metro Mates product boardSide view of the final Metro Mates product boardSide view of the final Metro Mates product board

Let’s break down Metro Mates to explore its inner workings.

Metro Mates breakdown diagram showing each part

We chose laser-cut MDF wood and EVA foam materials over 3D printing the whole product based on the results observed during our A/B testing.

Product A

MDF Wood & EVA Foam Material

Red stopwatch with motion lines for speed

Low time to design and ideate new versions of the map

Orange rocket above a blueprint with a pencil drawing details

Able to quickly prototype and fix errors with minimal effort with the equipment

Kettlebell and two dumbbells crossed behind it, drawn in red

Sturdy and provided better support for attaching the wire

Two folded towels drawn in simple orange lines

Easy to attach the EVA Foam to the MDF wood

Product B

Fully 3D Printed Plastic

Orange kettlebell with a clock face and circular arrows

Took long time to iterate new versions of each parts

Curved path connecting four red map pins

Required learning new tools and took a lot of effort to fix minor issues

Red star with jagged horizontal lines across the middle

Not strong enough and required time to make stronger version

Orange warning triangle with exclamation mark and a flag

Difficult to stick material to the 3D version

Moving on to materials..

Thin metal wires and coils next to foil and a strip of needles on a white surface

We explored various ways to provide a tactile feel to the wire using aluminum wire. The biggest issues were that it would break at curves and sometimes didn’t conduct properly.

So we switched to copper wire, which is malleable, strong, and highly conductive.

Two copper wire coils on a textured gray surface
Daniel Klein & Victor(Ofuje) Jimoh assisted with board & material iterations.

We went through multiple iterations to finalize the board's pattern. Ultimately, we chose a design with multiple curves, adding a fun element with varied paths. The design also included holes to connect rounded coils, representing train stations through touch.

Wooden puzzle board with angular cutouts in light brown wood
Light brown wooden panel with multiple white L shaped grooves cut into itWooden board with a narrow zigzag path cut into the surface

For programming the Bare Conductive Arduino, I focused on implementing single-touch and double-tap cancellation, an amplifier to enhance audio, and clamp clips to prevent close-proximity interference.

Metro Mates prototype with working wiring

In this layout, it was easier to create distance between the wires while also making it easier to connect to the Arduino.

Early Metro Mates prototype with wiring that did not work

This layout didn’t work because it collided with other wires. It didn’t trigger the sound effects due to the close proximity of multiple wires.

Conclusion

I learned a lot about working with physical devices, coding on Arduino, and wiring the system. It was also incredibly rewarding to design a product that could assist visually impaired children.

(version 2 of this product is under development)

Bishrant’s Portfolio

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I’m the
designer, hehe!